Life Coach
Run Time: 02.55 Production: Neil Chordia Director: Suzanne Mills Sound Design: Lee Grainge Year: 2009
Short Film.
Bad Boy
Run Time: 02.55 Production: Neil Chordia Director: Suzanne Mills Sound Design: Lee Grainge Year: 2009
Short Film
Red Light
Run Time: 08'27 Production: Futurist Films LTD Director: Shaune Harrison Sound Design: Lee Grainge Year: 2008
Emma Jones returns to her workplace late one night but to her dismay soon realizes that she may not be alone. When she finally discovers who is watching her she becomes desperate to leave this place as soon as possible, unfortunately the only way out is an old black maintenance lift…
Re-Recording Mixer: Richard Kondal
NORA
Run Time: 08.39 Production: UK Film Council & Film London Director: Amy Engles Sound Design: Lee Grainge. Year: 2008 Shown at: DVD Compilation release
A short sci-fi telling the story of an androids search for freedom.
Although credited as sound designer, I supervised the post sound, recorded the voice overs-ADR and final mix.
Other sounds designed by Matthias Kispert, (additional- synth FX) music by Florian Prenninger and Domenico Mino.
The Vanguard
Run Time: 01' 42 Production: Propoganda Pictures Director: Matthew Hope Sound Design: Lee Grainge Sound Mixer: Julian Willson Gavin Marshall Year: 2007
Final Post-production Stages.
Vanguard Trailer2
Read more about The Vanguard
www.vanguardmovie.com
Film has now been picked up by Lionsgate. Due for DVD release, October 2008 (TBC)
FieldWerk
Run Time: 05' 01 Production: Auxstatic Director: Sebastian Irrgang Sound Design: Lee Grainge Year: 2002 Shown at: Centre Pompidou, Paris - CY Net art 04 Festspielhaus Hellerau Dresden
Fieldwerk is an experiment, that traces the difference between information and disfunction to that point, where disfunction itself becomes again information.
Sound and image are broken down to the very essential elements that characterise the setting in
order to provoke reconfiguration.
Abstraction through compositing combined with analogue and digital noise generated through the use of analogue feedback loops and different ways of compression, sequenced with the original footage,
create layers of distortion...
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